Did You Know?
According to a survey sponsored by the Entertainment Software Association, and conducted by KRC Research, seventy-five percent of organizations that use video-game-based training are getting positive results and want to expand their use of games. |
News Flash…Gaming4Health
launches the leading healthy gaming portal and online community that makes working out and staying healthy fun! |
For citizens across the world Gaming4Health is a Community and social network for anyone who wants to improve health and fitness through electronic or physically active gaming. Features for people like you and me include:
• 4Community - an online social network built on the community of people who are gaming4health and helping others to achieve better health and fitness
• 4News – daily updates on the serious and healthy gaming industry
• 4GameBase – browse the industries largest database of healthy games, devices, and resources across platforms.
• 4Fun - In the near future we will offer a virtual gaming arcade of online healthy games geared to specific ages, conditions and health challenges.
For the healthcare industry, Gaming4Health delivers the leading source of knowledge, resources and services to support the adoption of healthy gaming as a means to improve health education, condition management, fitness and quality of life. Features include:
- an online social network built on the community of healthy game developers healthy game users, and clinical practitioners that are creating new forms of therapy and health care using healthy games.
- the worlds largest GameBase of healthy games, devices, and resources across platforms and gaming modalities
- a rating system summarizing the health/wellness/fitness profile of a particular game or application based on research and user generated reviews.
Gaming4Health is a service of iConecto. As the sponsor of Gaming4Health, iConecto is the leading source of information, news, insights and community for people and the healthy gaming industry. Healthy games are a rapidly growing market segment of the Serious Games market. Serious games are electronic video games and simulations that achieve benefits beyond entertainment. Serious games can be used for fitness, professional training, advertising, simulation, quality, education, performance improvement, or change management.
At iConecto, we know the power and benefits of games in all their interactive forms. Plus we have the research, experience and associated metrics to prove how games can improve how we live and work.
iConecto and You If you are interested in supporting iConecto and our goals, please contact info@iConecto.com for more information.
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| iConecto is the leading digital media company focused on health.
iConecto partners with leading health enterprises, government and Fortune 1000 companies to design, develop and deploy Health eGames, social media, immersive learning simulations (ILS) and virtual worlds for productivity, enhanced customer relationships, performance and profits.
Do you need to improve engagement and effectiveness to…evolve your Web 1.0 site into an interactive Web 3.0 service or connect with customers to build market share or improve the effectiveness of training or expand brand awareness or support enhanced personal health and performance…then iConecto is the right place to start. We deliver: Custom Solutions for Engagement & Effectiveness; Market Intelligence Services; and Immersive Learning Simulations for success.
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1. Custom Solutions for Engagement & Effectiveness
Digital media is the latest and best way for organizations to communicate, train, advertise, educate and promote products for both customers, citizens, employees and partners. It is unique from traditional media in that it is interactive, offers new and innovative ways for many-to-many communication and provides the ability for users to contribute and create content.
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2. Market Intelligence Services
The Health e-Games Market Report is the kick-off product of the company’s I4 – Information, Intelligence, Insights and Innovations subscription service focused on health e-games, social media, immersive simulations and virtual worlds, and their impact on people, professionals and enterprises involved in the health and medical industries. iConecto delivers the latest and best information on digital media and its impact on people, professionals and enterprises involved in the health and medical industries.
iConecto's I4 – Information, Intelligence, Insights and Innovation Services deliver vital knowledge and resources for strategy and product development:
• Annual Market Strategy Report: Using Digital Media for Quality and Growth
• Meet ups in the virtual world Second Live for the latest in virtual worlds and health care
• Digital Media Intelligence Updates
• Monthly Webinars featuring interviews and case studies from industry leaders
• Optional Deep Dive Intelligence Briefings for your industry market or segment
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3. Immersive Learning Simulations
Discover the next generation of training and health through the power of gaming, simulations and virtual worlds. Millions of consumers are gaming their way to health through video games like Dance, Dance, Revolution; Re-mission and Wii Fit. Meanwhile professional training is being revolutionized by ILS – Immersive Learning Simulations and virtual worlds – to improve performance and quality |
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For health and medical enterprises:
iConecto is the knowledge leader on digital media for health enterprises seeking to integrate gaming, interactive learning, virtual worlds, social media and simulations into their business strategies and services.
For game device and developers:
iConecto delivers access to a large growth market within the health care industry, and serves as a value-added intermediary between health organizations and game creators – delivering market intelligence, marketing and game development expertise and management.
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